Day Twelve – Exploring Blender 2.58a’s Games Engine

Day twelve – catch up on what has been happening on the animation side of Monty’s Quest. As well as modelling an aircraft carrier, I have been exploring how to use Rigify and how the games engine can help with falling buildings.

Share on Facebook
This entry was posted in Blender 3D, Monty's Quest and tagged , , , , , , . Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>