Category Archives: Blender 3D

Roman Centurion Project

Continuing on with the 3D modelling of characters and vehicles for ‘Monty’s Quest’, this last week I have been working on a Roman Centurion. There are still a few more characters to build and, quite possibly, a re-working of the Centurion but this is where we are now.


This video shows the basic design of the model done in Photoshop Elements and then used as a front and side plan in Blender 2.58a for the 3D modelling and rigging. It is still very rough but the process is giving me a chance to further develop my skills in Blender 2.58a.

Next week, I have plans to build two real-world 3D jigsaws of the Notre Dame and Capitol Hill. We will be recording this in time-lapse and using the models as a photographic guide for building the models in Blender 2.58a. So watch this space.

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Day Twelve – Exploring Blender 2.58a’s Games Engine

Day twelve – catch up on what has been happening on the animation side of Monty’s Quest. As well as modelling an aircraft carrier, I have been exploring how to use Rigify and how the games engine can help with falling buildings.

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Day Five – British WWI tank produced in Blender 2.58b

Day Five – and I have produced a model of a British WWI tank. Again this model is going to be used in ‘Monty’s Quest’. Hope you enjoy this fifth short video.

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Day Four – URG2 Missile Launcher Model

Another important model created today for ‘Monty’s Quest’. There are a couple of shots that require this model so hopefully this will speed things along a bit in getting the animation done for the film.

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Day Three – Working on the M113

The third progress report on the M113 shot.

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The Second Progress Report on the M113 Model

The second progress report on the M113 personnel carrier produced in Blender 2.58b. This time I have managed to get all the wheels to rotate as the vehicle is moved across the screen.

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The Creation of a M113 Personnel Carrier in Blender 3D 2.58b

This video is a quick update report of a 3D model M113 Personnel Carrier I have built for several animated sequences in ‘Monty’s Quest’. At this point (Sunday 17th July 2011) there are still some 150 shots to produce in animation, so I may still be working on this project throughout the next academic year.

This model was produced in Blender 2.58b.

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Sintel

1,860,580 viewers have seen Sintel, the 3D animation produced using Blender 3D 2.5. It is a great movies and really shows what can be produced in Open Source software. The Sintel Open Movie DVD box is worth getting for the addition tutorials and the actual scene in Blender format. This invaluable resource will be used to help develop Monty’s Quest to the next stage.

Enjoy Sintel and we will bring you more up-dates both with the way our film is moving forward and how this amazing 3D software is developing.

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Sintel Documentary.

This is the newly released documentary by Blender Foundation, directed by Ali Boubred, covering the development and production of the new Blender 3D animation, Sintel. You can see how the project uses Blender 3D 2.5 Beta to produce this wonderful 17 minute production. The documentary lasts 58 minutes and 27 seconds.

Find out more by visiting the Blender Foundation and official Sintel websites. You should also download the latest version of Blender 2.55 Beta.

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‘Hidden’ cover – final version

Hidden cover
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We are on the final leg of proof reading the text and now the final version of the cover can be revealed (above). In the end, I used a combination of Blender 2.49 (to build the model), Blender 2.5 Alpha 2 (to render) and Photoshop Elements 6 on the iMac to fine tune.

Let me know what you think by leaving some comments.

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